![]() You see, people can’t fly, which is why Auk’s ability to become a bird comes in handy here in this world of islands connected only by air currents. Starting grounded allows a sense of the mystery of the world to seep in, and makes taking to the skies that much more enjoyable when I finally ended up taking my first leap from the floating plot of land.įor a few moments, I was free falling. The result is something that doesn’t sound like it would work on paper, but is quite impressive in execution.Īfter I toned down the camera sensitivity (seriously, the camera in AER is far and away the touchiest I’ve ever dealt with), I set off exploring the cave I started in as Auk, a girl on a sacred pilgrimage through a world of islands that float in midair. It’s as if developer Daedalic Entertainment took 64-bit polygonal models from the PS1 and Nintendo 64 era and smoothed them over, making them fit into the modern high-definition world. The stunning high resolution, low-poly art style is unique, almost making the painted visuals look like they were molded from clay. AER is in good company then, but it takes more than good looks to break out of the comparison and end up defined as a great game to its own credit. How many times, despite my almost irrational fear of heights, have I wished that I could simply leap from the edge of a precipice only to be held aloft on wings, soaring through the air as effortlessly as breathing? The inevitability of a stylized indie game in this era of gaming is that it will be compared to thatgamecompany’s exploration heavy titles like Journey, or even other artistic indie games that followed in Journey’s footsteps such as Abzu. If video games allow us to embrace the deepest parts of our imaginations, then AER is the game that lets players fly free.
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